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All Souls Lost is the first expansion to the Grey Seas Are Dreaming Of My Death role-playing game, bringing more William Hope Hodgson thalassic terror. Featuring 80 black and white saddle stitched cardstock pages of maritime action, ships, crew, weapons, and monsters from the deeps represented in vintage illustrations, All Souls Lost will add countless hours of new material to flesh out your gaming. It will contain:
20+more pelagic denizens of the Sargasso, including The Sargassan Bobbit Worm, Giant Costume Crab, The Bifurcated Octopus, The Sargassan Tusky, Fungal Seal, Carcinized Octopus, Sargasso Snail, and the terrifying Fungal Whale.
A new type of crew member, Shellback Crew. If you enjoyed the strangeness that playing as a Fungal Human brings to your ship and want more weirdness like that, prepare for The Night Land to offer up the heroes of the Last Redoubt, The Monstruwacan. Hope you have plenty of food ready because you will be shocked at how much they eat. And The Night Land isn't the only place these new crew can come from, as from beyond The Borderlands comes The Developed Swine-Thing.
Information on the horrific ailments common to sailors of the Sargasso researched by infamous "Occult Detective" Thomas Carnacki: the evolutionary inevitability that is Carcinization, the ectoparasitic castrator Sacculina, the dreaded Grey Fungus, and the horrors of Deep-Sea Gigantism. These are also horrific ailments common to the local flora and fauna as well.
80 story hooks for whether your crew are on the high seas, boarding an abandoned ship, stuck on a mysterious island, or back home at port.
20+ NPCs to fill your ships and ports, a variety of characters to drop into your game where you see fit.
2 new shanty adventures, including one by the renowned game designer Jo Kreil, known for such projects as Fear's Sharp Little Needles 'The Great and Terrible Awto', Uncaged Vol 4. 'Oceans of Stone', and Star Trek Adventures: Kobayashi Maru.
More quality of sailor life info: ship information to cover you from the deepest holds to the highest rigging, items for your crew to buy or find, 1D100 ship names, 1D100 sailor tattoos, and 1D12 creature modifiers to make your terrifying encounters even more so.
Lastly, and perhaps most importantly, ship dogs! While cats were used to take care of the rat problem on ships, dogs such as terriers were actually much better at the job as they were big enough to take on larger vermin than their feline opposites.